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  • * Melee, Missile and Mage combat, with full support for hybrid templates
    4 KB (518 words) - 20:14, 12 January 2024
  • ...n alternate method to force the deletion of ghost monsters which works for melee, missile and mage attacks. ==Melee Combat==
    20 KB (2,988 words) - 16:10, 9 July 2017
  • ...a the primary attack method of the chosen weapon: war for wands, melee for melee weapons, etc. If this is not selected, the macro will debuff only unless th * ''Melee Weapons
    10 KB (1,519 words) - 13:23, 8 September 2016
  • * Run melee attacks by memloc even when the chatbox is active * Prevent melee handler from halting melee combat when the macro is on and idle but the player manually presses an att
    33 KB (4,826 words) - 17:36, 10 December 2016
  • ==Why won't Virindi Tank attack with my melee/archer== ...he del/end/pgdn keys. You must have AC set up so that those keys perform a melee attack.
    18 KB (3,117 words) - 03:45, 3 February 2015
  • ...ppose we wanted to loot only bows that are 130% damage, 12 electrical, 15% melee defense. How does AC store these values? To find out, we need to check out ...12 corresponds to an ElementalDmgBonus of 12 (as you might expect), and a Melee Defense Bonus of 15 should probably correspond to a MeleeDefenseBonus value
    10 KB (1,374 words) - 13:43, 2 February 2015
  • |Melee Defense
    1 KB (187 words) - 00:14, 25 September 2016
  • * Select a skill type for melee weapons
    5 KB (743 words) - 15:23, 26 December 2015
  • |Melee Defense
    36 KB (4,493 words) - 17:27, 10 December 2016