Difference between revisions of "Virindi Tank Advanced Options"

From VirindiPlugins
Jump to: navigation, search
m (Crafting)
(Misc)
 
(19 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''---Details To Come - Work In Progress---
 
 
 
The Virindi Tank Advanced Options allow you to tweak specific macro actions<br>
 
The Virindi Tank Advanced Options allow you to tweak specific macro actions<br>
 
Many of the Advanced Options can be set via the ''/vt opt list/set/get'' [[Virindi Tank Commands|chat commands]]
 
Many of the Advanced Options can be set via the ''/vt opt list/set/get'' [[Virindi Tank Commands|chat commands]]
Line 7: Line 5:
 
''*Note: When viewing individual tabs within the advanced options, several options will appear in multiple locations.<br>
 
''*Note: When viewing individual tabs within the advanced options, several options will appear in multiple locations.<br>
 
''The duplicates are not shown when viewing all tabs at once. Making changes in one location will change it overall.  
 
''The duplicates are not shown when viewing all tabs at once. Making changes in one location will change it overall.  
 +
 +
 +
*Ranges are displayed in yards on the main options page. To use /vt opt to change range settings you must use (range/240). A range of 5 translates to 0.0208333
 +
 +
* Do not use the brackets when issuing a command.
 +
**"/vt opt set DoJiggle true"
 +
**"/vt opt set AttackDistance 0.0208333"
 +
  
 
==Misc==
 
==Misc==
  
'''AutoCram''': Moves items from the main pack to side packs
+
'''AutoCram [true/false]''': Moves items from the main pack to side packs
  
'''AutoStack''': Stacks stackable items
+
'''AutoStack [true/false]''': Stacks items towards the bottom-most item in the pack, and into side packs. This means that the partial stack of an item will always be the top-most one in your inventory, which is the order that the game burns components. This prevents having to stack every spell cast, and prevents stacking from pulling items from side packs.
  
'''RandomHelperBuffs''': Casts buffs on nearby players randomly
+
'''RandomHelperBuffs [true/false]''': Casts random buffs on nearby players
  
'''RandomHelperIntervalSeconds''': Sets the timer for RandomHelperBuffs
+
'''RandomHelperIntervalSeconds [##]''': Sets the timer for RandomHelperBuffs in seconds.
  
'''IdlePeaceMode''': Loots, navigates, and salvages in peace mode.  
+
'''IdlePeaceMode [true/false]''': Loots, navigates, and salvages in peace mode.  
  
'''StopMacroOnDeath''': Causes the macro to become disabled when the character dies
+
'''StopMacroOnDeath [true/false]''': Causes the macro to become disabled when the character dies
  
'''RefillWornMana''': Uses mana charge types specified in the Consumables panel to refill worn items
+
'''RefillWornMana [true/false]''': Uses mana charge types specified in the Consumables panel to refill worn items
  
'''RefillWornMana-Item-ManaPercent''': Sets the minimum percentage of mana left on an item at which to refill
+
'''RefillWornMana-Item-ManaPercent [##]''': Sets the minimum percentage of mana left on an item at which to refill
  
'''ManaStoneLootCount''': The maximum number of usable mana stones the macro will try to keep in your inventory when looting
+
'''ManaStoneLootCount [##]''': The maximum number of usable mana stones the macro will try to keep in your inventory when looting
  
'''ManaTankMinimumMana''': The minimum mana required for an item to be used to fill mana stones
+
'''ManaTankMinimumMana [##]''': The minimum mana required for an item to be used to fill mana stones
  
'''ManaChargesWhenOff''': When true, mana charges and stones are used to keep equipped mana filled even when the macro is disabled
+
'''ManaChargesWhenOff [true/false]''': When true, mana charges and stones are used to keep equipped mana filled even when the macro is disabled
  
'''AutoFellowManagement''': When true, automatically recruits players on request, and manages waiting lists and votes when acting as the fellowship leader (See [[Virindi Tank Fellowship Commands]])
+
'''AutoFellowManagement [true/false]''': When true, automatically recruits players on request, and manages waiting lists and votes when acting as the fellowship leader (See [[Virindi Tank Fellowship Commands]])
  
'''DeleteGhostMonsters''': Attempts to detect when monsters appear to be there but really do not exist, and signals the client to delete them
+
'''DeleteGhostMonsters [true/false]''': Attempts to detect when monsters appear to be there but really do not exist, and signals the client to delete them
  
'''GhostMonsterSpellAttemptCount''': The number of times the macro must attempt to cast a spell on a monster, without the spell starting, before the monster is marked as ghost
+
'''GhostMonsterSpellAttemptCount [##]''': The number of times the macro must attempt to cast a spell on a monster, without the spell starting, before the monster is marked as ghost
  
'''WhoYouGonnaCall''': No Function
+
'''WhoYouGonnaCall [true/false]''': No Function
  
'''BlacklistMonsterAttemptCount''': The number of successful attacks that must miss a target before it is blacklisted
+
'''BlacklistMonsterAttemptCount [##]''': The number of successful attacks that must miss a target before it is blacklisted
  
'''BlacklistMonsterTimeoutSeconds''': The amount of time a monster is blacklisted for being unhittable
+
'''BlacklistMonsterTimeoutSeconds [##]''': The amount of time a monster is blacklisted for being unhittable
  
'''DeleteGhostMonstersByHPTracker''': An alternate method to force the deletion of ghost monsters which works for melee, missile and mage attacks.
+
'''DeleteGhostMonstersByHPTracker [true/false]''': An alternate method to force the deletion of ghost monsters which works for melee, missile and mage attacks.
  
'''GhostDeleteHPTrackerSeconds''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost
+
'''GhostDeleteHPTrackerSeconds [##]''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost
  
'''GoToPeaceModeToUseKits''': Causes the macro to drop to peace mode before using a healing kit
+
'''GoToPeaceModeToUseKits [true/false]''': Causes the macro to drop to peace mode before using a healing kit
  
 +
'''EnableMeta [true/false]''': Enables meta
 +
 +
'''DropToPeaceModeRetryCount [##]''': When trying to switch weapons, the macro will try repeatedly to drop to peace mode. If it fails this many times, assume the client is bugged and try to use a wand. (Default 34)
 +
 +
'''BlacklistCorpseOpenAttemptCount [##]''': The number of times the macro must attempt to open a corpse before it is blacklisted.
 +
 +
'''BlacklistCorpseOpenTimeoutSeconds [##]''': The number of seconds an unopenable corpse is blacklisted for
  
 
==Recharge==
 
==Recharge==
  
'''Recharge-Norm-HitP''': Sets the percentage at which the macro will Heal during combat
+
'''Recharge-Norm-HitP [##]''': Sets the percentage at which the macro will Heal during combat
 
 
'''Recharge-Norm-Stam''': Sets the percentage at which the macro will Re-stam during combat
 
  
'''Recharge-Norm-Mana''': Sets the percentage at which the macro will get Re-mana during combat
+
'''Recharge-Norm-Stam [##]''': Sets the percentage at which the macro will Re-stam during combat
  
'''Recharge-NoTarg-HitP''': Sets the percentage to which the macro will Heal when Idle
+
'''Recharge-Norm-Mana [##]''': Sets the percentage at which the macro will get Re-mana during combat
  
'''Recharge-NoTarg-Stam''': Sets the percentage to which the macro will Re-stam when Idle
+
'''Recharge-NoTarg-HitP [##]''': Sets the percentage to which the macro will Heal when Idle
  
'''Recharge-NoTarg-Mana''': Sets the percentage to which the macro will Re-mana when Idle
+
'''Recharge-NoTarg-Stam [##]''': Sets the percentage to which the macro will Re-stam when Idle
  
'''Recharge-Helper-HitP''': Sets the percentage at which the macro will Heal a fellow
+
'''Recharge-NoTarg-Mana [##]''': Sets the percentage to which the macro will Re-mana when Idle
  
'''Recharge-Helper-Stam''': Sets the percentage at which the macro will give stamina to a fellow
+
'''Recharge-Helper-HitP [##]''': Sets the percentage at which the macro will Heal a fellow
  
'''Recharge-Helper-Mana''': Sets the percentage at which the macro will give mana to a fellow
+
'''Recharge-Helper-Stam [##]''': Sets the percentage at which the macro will give stamina to a fellow
  
'''DoHelp''': If true, allies are healed/restamed/given mana. The fellowship window must be open to help fellows (or be in a [[Virindi Integrator 2]] fellowship)
+
'''Recharge-Helper-Mana [##]''': Sets the percentage at which the macro will give mana to a fellow
  
'''HelperDistanceHitP''': Sets the max distance at which the macro will Heal fellows
+
'''DoHelp [true/false]''': If true, allies are healed/restamed/given mana. The fellowship window must be open to help fellows (or be in a [[Virindi Integrator 2]] fellowship)
  
'''HelperDistanceStam''': Sets the max distance at which the macro will re-stam fellows
+
'''HelperDistanceHitP [##]''': Sets the max distance at which the macro will Heal fellows
  
'''HelperDistanceMana''': Sets the max distance at which the macro will give mana to fellows
+
'''HelperDistanceStam [##]''': Sets the max distance at which the macro will re-stam fellows
  
'''CastDispelSelf''': Casts dispel life magic self VII when the macro has a vuln on it
+
'''HelperDistanceMana [##]''': Sets the max distance at which the macro will give mana to fellows
  
'''UseDispelItems''': Uses either a Gem of Stillness or a Condensed Dispel Potion when the macro has a vuln on it
+
'''CastDispelSelf [true/false]''': Casts dispel life magic self VII when the macro has a vuln on it
  
'''UseDispelDrum''':
+
'''UseDispelItems [true/false]''': Uses either a Gem of Stillness or a Condensed Dispel Potion when the macro has a vuln on it
  
'''UseHealersHeart''': When set to true and you have a healer's heart in your item list, the macro uses it for Helper
+
'''UseDispelDrum [true/false]''':
  
'''JumpOutWandCasting''': For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up.
+
'''UseHealersHeart [true/false]''': When set to true and you have a healer's heart in your item list, the macro uses it for Helper
  
'''RechargeBoostTimeSeconds''': Maximum time for the recharge boost effect to last. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge
+
'''JumpOutWandCasting [true/false]''': For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up.
  
'''RechargeBoostAmount''': Number of h/s/m points used for recharge boost. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge
+
'''RechargeBoostTimeSeconds [##]''': Maximum time for the recharge boost effect to last. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge
  
'''MinimumHealKitSuccessChance''': The lowest chance of success, in percent, that the macro will accept when attempting a heal with a health kit
+
'''RechargeBoostAmount [##]''': Number of h/s/m points used for recharge boost. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge
  
'''UseKitsInMagicMode''': When true, the macro uses available healing kits to heal while in magic mode (with a higher priority than spells)
+
'''MinimumHealKitSuccessChance [##]''': The lowest chance of success, in percent, that the macro will accept when attempting a heal with a health kit
  
'''StaminaToHealthMultiplier''': For a Stamina to Health spell to be used, it must be this much better than a normal healing spell
+
'''UseKitsInMagicMode [true/false]''': When true, the macro uses available healing kits to heal while in magic mode (with a higher priority than spells)
  
'''ManaToHealthMultiplier''': For a Mana to Health spell to be used, it must be thism uch better than a normal healing spell
+
'''StaminaToHealthMultiplier [##]''': For a Stamina to Health spell to be used, it must be this much better than a normal healing spell
  
'''GoToPeaceModeToUseKits''': Causes the macro to drop to peace mode before using a healing kit
+
'''ManaToHealthMultiplier [##]''': For a Mana to Health spell to be used, it must be thism uch better than a normal healing spell
  
'''ClearLevelBoostFlagOnCast''': When true, RechargeBoost only applies to the first spell cast after switching to magic mode
+
'''GoToPeaceModeToUseKits [true/false]''': Causes the macro to drop to peace mode before using a healing kit
  
'''IdleCraftCount_HealthKits''': The number of health kits of each type to craft up to when idle
+
'''ClearLevelBoostFlagOnCast [true/false]''': When true, RechargeBoost only applies to the first spell cast after switching to magic mode
  
'''IdleCraftCount_StamKits''': The number of stamina kits of each type to craft up to when idle
+
'''IdleCraftCount_HealthKits [##]''': The number of health kits of each type to craft up to when idle
  
'''IdleCraftCount_ManaKits''': The number of mana kits of each type to craft up to when idle
+
'''IdleCraftCount_StamKits [##]''': The number of stamina kits of each type to craft up to when idle
  
'''IdleCraftCount_HealthFood''': The number of health foods/potions of each type to craft up to when idle
+
'''IdleCraftCount_ManaKits [##]''': The number of mana kits of each type to craft up to when idle
  
'''IdleCraftCount_StamFood''': The number of stamina foods/potions of each type to craft up to when idle
+
'''IdleCraftCount_HealthFood [##]''': The number of health foods/potions of each type to craft up to when idle
  
'''IdleCraftCount_ManaFood''': The number of mana foods/potions of each type to craft up to when idle
+
'''IdleCraftCount_StamFood [##]''': The number of stamina foods/potions of each type to craft up to when idle
  
 +
'''IdleCraftCount_ManaFood [##]''': The number of mana foods/potions of each type to craft up to when idle
  
 
==Melee Combat==
 
==Melee Combat==
  
'''EnableCombat''': Turns on Combat
+
'''EnableCombat [true/false]''': Enable/Disable Combat
  
'''DefaultMeleeAttackHeight''': Sets the default melee attack height. 1 is low 2 is mid 3 is high
+
'''DefaultMeleeAttackHeight [1/2/3]''': Sets the default melee attack height. 1 = high, 2 = mid, 3 = low
  
'''TargetLock''': Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead
+
'''TargetLock[true/false]''': Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead
  
'''TargetSelectMethod''': Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance
+
'''TargetSelectMethod [1/2/3]''': Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance . 1 = By Range, 2 = By Angle, 3 = Both
  
'''TargetSelectAngleRange''': Above this range, when target select is "both", targets are selected by range
+
'''TargetSelectAngleRange [##]''': Above this range, when target select is "both", targets are selected by range
  
'''DebuffEachFirst''': Casts debuffs for each valid target before beginning attack. One: debuffs one monster then attacks it. Priority: debuffs all monsters of the same priority then attacks. All: debuffs all monsters before attacking regardless of priority
+
'''DebuffEachFirst [1/2/3]''': Casts debuffs for each valid target before beginning attack. 1 = One: debuffs one monster then attacks it. 2 = Priority: debuffs all monsters of the same priority then attacks. 3 = All: debuffs all monsters before attacking regardless of priority
  
'''AutoAttackPower''': When true, the macro sets melee attack power automatically based on the weapon damage type
+
'''AutoAttackPower [true/false]''': When true, the macro sets melee attack power automatically based on the weapon damage type
  
'''DebuffSelectionMethod''': Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense
+
'''DebuffSelectionMethod [1/2]''': Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense. 1 = Spell Level, 2 =  Skill
  
'''DeleteGhostMonsterByHPTracker''': An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks
+
'''DeleteGhostMonsterByHPTracker [true/false]''': An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks
  
'''GhostDeleteHPTrackerSeconds''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost  
+
'''GhostDeleteHPTrackerSeconds [##]''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost  
  
'''UseRecklessness''': When true, attacks using recklessness if available.
+
'''UseRecklessness [true/false]''': When true, attacks using recklessness if available.
  
  
 
==Spell Combat==
 
==Spell Combat==
  
'''EnableCombat''': Turns on Combat
+
'''EnableCombat [true/false]''': Enable/disable Combat
 +
 
 +
'''SpellDiffExcessThreshold-Hunt [##]''': See [[Virindi_Tank_FAQ#How_does_Virindi_Tank_know_what_level_of_spells_to_use,_and_how_can_I_change_it?|here]] A positive number raises the skill necessary to cast spells, a negative number lowers it. To attempt higher spells at a low level use a negative number.
  
'''SpellDiffExcessThreshold-Hunt''': See [[Virindi_Tank_FAQ#How_does_Virindi_Tank_know_what_level_of_spells_to_use,_and_how_can_I_change_it?|here]]
+
'''RingDistance [##]''': The minimum distance a target must be for the macro to use ring spells
  
'''RingDistance''': The minimum distance a target must be for the macro to use ring spells
+
'''MinimumRingTargets [##]''': The minimum amount of targets necesary within RingDistance for the macro to cast ring spells
  
'''MinimumRingTargets''': The minimum amount of targets necesary within RingDistance for the macro to cast ring spells
+
'''SwitchWandToDebuff [true/false]''': If enabled, themacro forces a wand switch to the appropriately selected wand for the monster, even to debuff it. Without this setting, wands are only switched when a war attack is required
  
'''SwitchWandToDebuff''': If enabled, themacro forces a wand switch to the appropriately selected wand for the monster, even to debuff it. Without this setting, wands are only switched when a war attack is required
+
'''JumpOutWandCasting [true/false]''': For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up.  
  
'''JumpOutWandCasting''': For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up.
+
'''DoJiggle [true/false]''': Secret spell dodge mode
  
'''DoJiggle''': Secret spell dodge mode
+
'''TargetLock [true/false]''': Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead
  
'''TargetLock''': Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead
+
'''UseArcs [true/false]''': Arc war spells are used rather than bolts, if both are known for the best level the macro is able to cast
  
'''UseArcs''': Arc war spells are used rather than bolts, if both are known for the best level the macro is able to cast
+
'''ArcRange [##]''': Sets the minimum range to cast arc spells
  
'''ArcRange''': Sets the minimum range to cast arc spells
+
'''TargetSelectMethod [1/2/3]''': Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance . 1 = By Range, 2 = By Angle, 3 = Both
  
'''TargetSelectMethod''': Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance
+
'''TargetSelectAngleRange [##]''': Above this range, when target select is "both", targets are selected by range
  
'''TargetSelectAngleRange''': Above this range, when target select is "both", targets are selected by range
+
'''DebuffEachFirst [1/2/3]''': Casts debuffs for each valid target before beginning attack. 1 = One: debuffs one monster then attacks it. 2 = Priority: debuffs all monsters of the same priority then attacks. 3 = All: debuffs all monsters before attacking regardless of priority
  
'''DebuffEachFirst''': Casts debuffs for each valid target before beginning attack. One: debuffs one monster then attacks it. Priority: debuffs all monsters of the same priority then attacks. All: debuffs all monsters before attacking regardless of priority
+
'''DebuffSelectionMethod [1/2]''': Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense. 1 = Spell Level, 2 =  Skill
  
'''DebuffSelectionMethod''': Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense
+
'''DeleteGhostMonstersByHPTracker [true/false]''': An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks
  
'''DeleteGhostMonstersByHPTracker''': An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks
+
'''GhostDeleteHPTrackerSeconds [##]''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost  
  
'''GhostDeleteHPTrackerSeconds''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost
+
'''DebuffPrecastSeconds [##]''': The number of seconds before a target's debuff is set to expire before the macro will want to recast it. Does not apply to DoT spells.
  
'''DebuffPrecastSeconds''': The number of seconds before a target's debuff is set to expire before the macro will want to recast it. Does not apply to DoT spells.
+
'''DropToPeaceModeRetryCount [##]''': When trying to switch weapons, the macro will try repeatedly to drop to peace mode. If it fails this many times, assume the client is bugged and try to use a wand. (Default 34)
  
 +
'''SummonPets [true/false]''': When enabled, the macro summons pets if available and listed in items.
 +
 +
'''PetRangeMode [0/1]''': Determines what monster range is used when summoning a combat pet. 0 = AttackDistance, 1 = PetCustomRange
 +
 +
'''PetCustomRange [##]: Custom settings for PetRange.
 +
 +
'''PetRefillCount-Idle [##]''': If a pet summon item has this many charges or fewer, it will be refilled when idle.
 +
 +
'''PetRefillCount-Normal [##]''': If a pet summon item has this many charges or fewer, it will be refilled in combat.
 +
 +
'''PetMonsterDensity [##]''': The minimum number of monsters (configured for summon) that must be in pet range before a pet is summoned.
  
 
==Ranges==
 
==Ranges==
  
'''AttackDistance''': Sets the maximum attack distance. Controlled by Monster Range on the [[Virindi Tank Standard Options]]
+
'''AttackDistance [##]''': Sets the maximum attack distance. Controlled by Monster Range on the [[Virindi Tank Standard Options]]
 
 
'''AttackMinimumDistance''': Sets the minimum attack distance. Default is 0.
 
  
'''ApproachDistance''': Sets the maximum approach distance
+
'''AttackMinimumDistance [##]''': Sets the minimum attack distance. Default is 0.
  
'''RingDistance''': The minimum distance a target must be for the macro to use ring spells
+
'''ApproachDistance [##]''': Sets the maximum approach distance
  
'''CorpseApproachRange-Max''': The maximum approach distance for corpse looting
+
'''RingDistance [##]''': The minimum distance a target must be for the macro to use ring spells
  
'''CorpeApproachRange-Min''': The minimum approach distance for corpse looting
+
'''CorpseApproachRange-Max [##]''': The maximum approach distance for corpse looting
  
'''NavCloseStopRange''':
+
'''CorpeApproachRange-Min [##]''': The minimum approach distance for corpse looting
  
'''NavFarStopRange''': Causes navigation to be disabled if the macro runs too far off course
+
'''NavCloseStopRange [##]''': Follow/Nav Min
  
'''UsePortalDistance''':
+
'''NavFarStopRange [##]''': Causes navigation to be disabled if the macro runs too far off course
  
'''HelperDistanceHitP''': Sets the max distance at which the macro will Heal fellows
+
'''UsePortalDistance [##]''':  
  
'''HelperDistanceStam''': Sets the max distance at which the macro will re-stam fellows  
+
'''HelperDistanceHitP [##]''': Sets the max distance at which the macro will Heal fellows  
  
'''HelperDistanceMana''': Sets the max distance at which the macro will give mana to fellows  
+
'''HelperDistanceStam [##]''': Sets the max distance at which the macro will re-stam fellows  
  
'''ArcRange''': Sets the minimum range to cast arc spells
+
'''HelperDistanceMana [##]''': Sets the max distance at which the macro will give mana to fellows
  
'''TargetSelectAngleRange''': Above this range, when target select is "both", targets are selected by range  
+
'''ArcRange [##]''': Sets the minimum range to cast arc spells
  
'''DoorIDRange''': Minimum distance the macro will ID a door
+
'''TargetSelectAngleRange [##]''': Above this range, when target select is "both", targets are selected by range
  
'''DoorOpenRange''': The distance at which the macro attempts to open doors
+
'''DoorIDRange [##]''': Minimum distance the macro will ID a door
  
 +
'''DoorOpenRange [##]''': The distance at which the macro attempts to open doors
  
 
==Navigation==
 
==Navigation==
  
'''EnableNav''': Turns on Navigation
+
'''EnableNav [true/false]''': Enable/Disable Navigation
  
'''ApproachDistance''': Sets the maximum approach distance  
+
'''ApproachDistance [##]''': Sets the maximum approach distance  
  
'''CorpseApproachRange-Max''': The maximum approach distance for corpse looting  
+
'''CorpseApproachRange-Max [##]''': The maximum approach distance for corpse looting  
  
'''CorpseApproachRange-Min''': The minimum approach distance for corpse looting  
+
'''CorpseApproachRange-Min [##]''': The minimum approach distance for corpse looting  
  
'''NavCloseStopRange''':
+
'''NavCloseStopRange [##]''':
  
'''NavFarStopRange''':  Causes navigation to be disabled if the macro runs too far off course
+
'''NavFarStopRange [##]''':  Causes navigation to be disabled if the macro runs too far off course
  
'''UsePortalDistance''':
+
'''UsePortalDistance [##]''':
  
'''CorpseCacheTimeoutMinutes''': The time in minutes after which a corpse will be removed from the corpse cache
+
'''CorpseCacheTimeoutMinutes [##]''': The time in minutes after which a corpse will be removed from the corpse cache
  
'''OpenDoors''': When True, will cause the macro to open doors within range
+
'''OpenDoors [true/false]''': When True, will cause the macro to open doors within range
  
'''DoorIDRange''': Minimum distance the macro will ID a door  
+
'''DoorIDRange [##]''': Minimum distance the macro will ID a door  
  
'''DoorLockpickDiffExcessThreshold''': The number of lockpick skill points above a door's pick difficuty that is required for a door to be considered pickable
+
'''DoorLockpickDiffExcessThreshold [##]''': The number of lockpick skill points above a door's pick difficuty that is required for a door to be considered pickable
  
'''NavPriorityBoost''': Causes the macro to navigate before attacking
+
'''NavPriorityBoost [true/false]''': Causes the macro to navigate before attacking
  
 +
'''FollowAroundCorners [true/false]''': When following a character, if True the follower runs the exact route as leader, if False the follower runs directly at the leader.
  
 
==Buffing==
 
==Buffing==
  
'''EnableBuffing''': Turns on Buffing
+
'''EnableBuffing [true/false]''': Turns on Buffing
  
'''SpellDiffExcessThreshold-Buff''': See [[Virindi_Tank_FAQ#How_does_Virindi_Tank_know_what_level_of_spells_to_use,_and_how_can_I_change_it?|here]]
+
'''SpellDiffExcessThreshold-Buff [##]''': See [[Virindi_Tank_FAQ#How_does_Virindi_Tank_know_what_level_of_spells_to_use,_and_how_can_I_change_it?|here]]
  
'''IdleBuffTOpoff''': When the macro is idle, it recasts buffs
+
'''IdleBuffTOpoff [true/false]''': When the macro is idle, it recasts buffs
  
'''IdleBuffTopoffTimeSeconds''': Sets the time left on buffs to begin an IdleBuffTopOff
+
'''IdleBuffTopoffTimeSeconds [##]''': Sets the time left on buffs to begin an IdleBuffTopOff
  
'''RebuffTimeRemainingSeconds''': Sets the time left on buffs to rebuff normally
+
'''RebuffTimeRemainingSeconds [##]''': Sets the time left on buffs to rebuff normally
  
'''BuffProfile_Prots''': Specifies which self prots are cast
+
'''BuffProfile_Prots''': Specifies which self prots are cast. See [[Virindi_Tank_FAQ#How_do_I_choose_which_spells_are_used_to_buff.3F| chat command]]
  
'''BuffProfile_Banes''': Specifies which self banes are cast
+
'''BuffProfile_Banes''': Specifies which self banes are cast. See [[Virindi_Tank_FAQ#How_do_I_choose_which_spells_are_used_to_buff.3F| chat command]]
  
'''BuffCastRecast_Seconds''': After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds
+
'''BuffCastRecast_Seconds [##]''': After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds
  
'''BuffCastRecastReset_Seconds''': After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds
+
'''BuffCastRecastReset_Seconds [##]''': After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds
  
  
 
==Crafting==
 
==Crafting==
  
 +
'''ArrowheadFletchDiffExcessTheshold [##]''':
  
'''ArrowheadFletchDiffExcessTheshold''':  
+
'''AutoCraftItems [true/false]''': When enabled, the macro crafts known components that result in items in the Consumables panel, if your character has none.  For instance, this allows the macro to create blue kits out of bobo comps if "Plentiful Healing Kit" is listed in the Consumables panel
  
'''AutoCraftItems''': When enabled, the macro crafts known components that result in items in the Consumables panel, if your character has none. For instance, this allows the macro to create blue kits out of bobo comps if "Plentiful Healing Kit" is listed in the Consumables panel
+
'''SplitPeas [true/false]''': Specifies if the macro should automatically split peas. Components you would like to keep supplied by splitting peas should be add to your Consumables panel.
  
'''SplitPeas''': Specifies if the macro should automatically split peas. Components you would like to keep supplied by splitting peas should be add to your Consumables panel.
+
'''SpellCompMin-Critical [##]''': The minimum number of each type of spell component. If you have fewer, a pea will be split. "Critical" splitting is higher priority than healing
  
'''SpellCompMin-Critical''': The minimum number of each type of spell component. If you have fewer, a pea will be split. "Critical" splitting is higher priority than healing
+
'''SpellCompMin-Normal [##]''': The minimum number of each type of spell component. If you have fewer, a pea will be split. "Normal" splitting has a lower priority than normal buffing
  
'''SpellCompMin-Normal''': The minimum number of each type of spell component. If you have fewer, a pea will be split. "Normal" splitting has a lower priority than normal buffing
+
'''SpellCompMin-Idle [##]''': The minimum number of each type of spell component. If you have fewer, a pea will be split. "Idle" spltting is only done when idle
  
'''SpellCompMin-Idle''': The minimum number of each type of spell component. If you have fewer, a pea will be split. "Idle" spltting is only done when idle
+
'''UseSpecialAmmo [0/1/2/3]''': Specifies whether the macro should craft and use special ammunition types. "Raider" indicates Raider Lightning ammo, and "SCurrency" indicates ammo from Colosseum, Graveyard, and Paradox-touched Olthoi Infested Area. 0 = None, 1 = Raider, 2 = SCurrency, 3 = Both
  
'''UseSpecialAmmo''': Specifies whether the macro should craft and use special ammunition types. "Raider" indicates Raider Lightning ammo, and "SCurrency" indicates ammo from Colosseum, Graveyard, and Paradox-touched Olthoi Infested Area
+
'''DoorLockpickDiffExcessThreshold [##]''': The number of lockpick skill points above a door's pick difficulty that is required for a door to be considered pickable
  
'''DoorLockpickDiffExcessThreshold''': The number of lockpick skill points above a door's pick difficuty that is required for a door to be considered pickable
+
'''IdleCraftCount_HealthKits [##]''': The number of health kits of each type to craft up to when idle
  
'''IdleCraftCount_HealthKits''': The number of health kits of each type to craft up to when idle  
+
'''IdleCraftCount_StamKits [##]''': The number of stamina kits of each type to craft up to when idle  
  
'''IdleCraftCount_StamKits''': The number of stamina kits of each type to craft up to when idle  
+
'''IdleCraftCount_ManaKits [##]''': The number of mana kits of each type to craft up to when idle  
  
'''IdleCraftCount_ManaKits''': The number of mana kits of each type to craft up to when idle  
+
'''IdleCraftCount_HealthFood [##]''': The number of health foods/potions of each type to craft up to when idle  
  
'''IdleCraftCount_HealthFood''': The number of health foods/potions of each type to craft up to when idle  
+
'''IdleCraftCount_StamFood [##]''': The number of stamina foods/potions of each type to craft up to when idle  
  
'''IdleCraftCount_StamFood''': The number of stamina foods/potions of each type to craft up to when idle  
+
'''IdleCraftCount_ManaFood [##]''': The number of mana foods/potions of each type to craft up to when idle
  
'''IdleCraftCount_ManaFood''': The number of mana foods/potions of each type to craft up to when idle
 
  
 
==Looting==
 
==Looting==
  
'''EnableLooting''': Turns on Looting
+
'''EnableLooting [true/false]''': Enable/Disable Looting
 +
 
 +
'''ReadUnknownScrolls [true/false]''': Loots and reads unknown scrolls (looting must be enabled) See [[Virindi_Tank_FAQ#Why_are_some_unknown_scrolls_looted_and_not_others?|here]]
 +
 
 +
'''LootAllCorpses [true/false]''': Causes the macro to loot corpses killed by neither you nor your fellows
  
'''ReadUnknownScrolls''': Loots and reads unknown scrolls (looting must be enabled) See [[Virindi_Tank_FAQ#Why_are_some_unknown_scrolls_looted_and_not_others?|here]]
+
'''LootFellowCorpses [true/false]''': Causes the macro to loot the corpses killed by your fellows
  
'''LootAllCorpses''': Causes the macro to loot corpses killed by neither you nor your fellows
+
'''LootPriorityBoost [true/false]''': When true, corpses are looted before attacking monsters
  
'''LootFellowCorpses''': Causes the macro to loot the corpses killed by your fellows
+
'''CorpseItemAppearanceTimeoutSeconds [##]''': The time in seconds the macro will wait for all items on a corpse to appear
  
'''LootPriorityBoost''': When true, corpses are looted before attacking monsters
+
'''CorpseItemIDTimeoutSeconds [##]''': The time in seconds the macro will wait for all the needed items on a corpse to be ID'd
  
'''CorpseItemAppearanceTimeoutSeconds''': The time in seconds the macro will wait for all items on a corpse to appear
+
'''ManaStoneLootCount [##]''': The maximum number of usable mana stones the macro will try to keep in your inventory when looting
  
'''CorpseItemIDTimeoutSeconds''': The time in seconds the macro will wait for all the needed items on a corpse to be ID'd
+
'''ManaTankMinimumMana [##]''': The minimum mana required for an item to be used to fill mana stones
  
'''ManaStoneLootCount''': The maximum number of usable mana stones the macro will try to keep in your inventory when looting
+
'''CombineSalvage [true/false]''': When true and looting is enabled, salvage bags are combined according to the range specified by the current loot profile
  
'''ManaTankMinimumMana''': The minimum mana required for an item to be used to fill mana stones
+
'''LootOnlyRareCorpses [true/false]''': When true, only rare-generating corpses are looted
  
'''CombineSalvage''': When true and looting is enabled, salvage bags are combined according to the range specified by the current loot profile
+
'''CorpseOpenTimeoutSeconds [##]''': Time after trying to open a corpse before the macro will retry
  
'''LootOnlyRareCorpses''': When true, only rare-generating corpses are looted
+
'''CorpseLootItemMaxAttempts [##]''': Number of attempts to loot an item before blacklisting.

Latest revision as of 16:10, 9 July 2017

The Virindi Tank Advanced Options allow you to tweak specific macro actions
Many of the Advanced Options can be set via the /vt opt list/set/get chat commands


*Note: When viewing individual tabs within the advanced options, several options will appear in multiple locations.
The duplicates are not shown when viewing all tabs at once. Making changes in one location will change it overall.


  • Ranges are displayed in yards on the main options page. To use /vt opt to change range settings you must use (range/240). A range of 5 translates to 0.0208333
  • Do not use the brackets when issuing a command.
    • "/vt opt set DoJiggle true"
    • "/vt opt set AttackDistance 0.0208333"


Misc

AutoCram [true/false]: Moves items from the main pack to side packs

AutoStack [true/false]: Stacks items towards the bottom-most item in the pack, and into side packs. This means that the partial stack of an item will always be the top-most one in your inventory, which is the order that the game burns components. This prevents having to stack every spell cast, and prevents stacking from pulling items from side packs.

RandomHelperBuffs [true/false]: Casts random buffs on nearby players

RandomHelperIntervalSeconds [##]: Sets the timer for RandomHelperBuffs in seconds.

IdlePeaceMode [true/false]: Loots, navigates, and salvages in peace mode.

StopMacroOnDeath [true/false]: Causes the macro to become disabled when the character dies

RefillWornMana [true/false]: Uses mana charge types specified in the Consumables panel to refill worn items

RefillWornMana-Item-ManaPercent [##]: Sets the minimum percentage of mana left on an item at which to refill

ManaStoneLootCount [##]: The maximum number of usable mana stones the macro will try to keep in your inventory when looting

ManaTankMinimumMana [##]: The minimum mana required for an item to be used to fill mana stones

ManaChargesWhenOff [true/false]: When true, mana charges and stones are used to keep equipped mana filled even when the macro is disabled

AutoFellowManagement [true/false]: When true, automatically recruits players on request, and manages waiting lists and votes when acting as the fellowship leader (See Virindi Tank Fellowship Commands)

DeleteGhostMonsters [true/false]: Attempts to detect when monsters appear to be there but really do not exist, and signals the client to delete them

GhostMonsterSpellAttemptCount [##]: The number of times the macro must attempt to cast a spell on a monster, without the spell starting, before the monster is marked as ghost

WhoYouGonnaCall [true/false]: No Function

BlacklistMonsterAttemptCount [##]: The number of successful attacks that must miss a target before it is blacklisted

BlacklistMonsterTimeoutSeconds [##]: The amount of time a monster is blacklisted for being unhittable

DeleteGhostMonstersByHPTracker [true/false]: An alternate method to force the deletion of ghost monsters which works for melee, missile and mage attacks.

GhostDeleteHPTrackerSeconds [##]: The number of seconds that must pass with no received health updates for a target before it is considered a ghost

GoToPeaceModeToUseKits [true/false]: Causes the macro to drop to peace mode before using a healing kit

EnableMeta [true/false]: Enables meta

DropToPeaceModeRetryCount [##]: When trying to switch weapons, the macro will try repeatedly to drop to peace mode. If it fails this many times, assume the client is bugged and try to use a wand. (Default 34)

BlacklistCorpseOpenAttemptCount [##]: The number of times the macro must attempt to open a corpse before it is blacklisted.

BlacklistCorpseOpenTimeoutSeconds [##]: The number of seconds an unopenable corpse is blacklisted for

Recharge

Recharge-Norm-HitP [##]: Sets the percentage at which the macro will Heal during combat

Recharge-Norm-Stam [##]: Sets the percentage at which the macro will Re-stam during combat

Recharge-Norm-Mana [##]: Sets the percentage at which the macro will get Re-mana during combat

Recharge-NoTarg-HitP [##]: Sets the percentage to which the macro will Heal when Idle

Recharge-NoTarg-Stam [##]: Sets the percentage to which the macro will Re-stam when Idle

Recharge-NoTarg-Mana [##]: Sets the percentage to which the macro will Re-mana when Idle

Recharge-Helper-HitP [##]: Sets the percentage at which the macro will Heal a fellow

Recharge-Helper-Stam [##]: Sets the percentage at which the macro will give stamina to a fellow

Recharge-Helper-Mana [##]: Sets the percentage at which the macro will give mana to a fellow

DoHelp [true/false]: If true, allies are healed/restamed/given mana. The fellowship window must be open to help fellows (or be in a Virindi Integrator 2 fellowship)

HelperDistanceHitP [##]: Sets the max distance at which the macro will Heal fellows

HelperDistanceStam [##]: Sets the max distance at which the macro will re-stam fellows

HelperDistanceMana [##]: Sets the max distance at which the macro will give mana to fellows

CastDispelSelf [true/false]: Casts dispel life magic self VII when the macro has a vuln on it

UseDispelItems [true/false]: Uses either a Gem of Stillness or a Condensed Dispel Potion when the macro has a vuln on it

UseDispelDrum [true/false]:

UseHealersHeart [true/false]: When set to true and you have a healer's heart in your item list, the macro uses it for Helper

JumpOutWandCasting [true/false]: For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up.

RechargeBoostTimeSeconds [##]: Maximum time for the recharge boost effect to last. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge

RechargeBoostAmount [##]: Number of h/s/m points used for recharge boost. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge

MinimumHealKitSuccessChance [##]: The lowest chance of success, in percent, that the macro will accept when attempting a heal with a health kit

UseKitsInMagicMode [true/false]: When true, the macro uses available healing kits to heal while in magic mode (with a higher priority than spells)

StaminaToHealthMultiplier [##]: For a Stamina to Health spell to be used, it must be this much better than a normal healing spell

ManaToHealthMultiplier [##]: For a Mana to Health spell to be used, it must be thism uch better than a normal healing spell

GoToPeaceModeToUseKits [true/false]: Causes the macro to drop to peace mode before using a healing kit

ClearLevelBoostFlagOnCast [true/false]: When true, RechargeBoost only applies to the first spell cast after switching to magic mode

IdleCraftCount_HealthKits [##]: The number of health kits of each type to craft up to when idle

IdleCraftCount_StamKits [##]: The number of stamina kits of each type to craft up to when idle

IdleCraftCount_ManaKits [##]: The number of mana kits of each type to craft up to when idle

IdleCraftCount_HealthFood [##]: The number of health foods/potions of each type to craft up to when idle

IdleCraftCount_StamFood [##]: The number of stamina foods/potions of each type to craft up to when idle

IdleCraftCount_ManaFood [##]: The number of mana foods/potions of each type to craft up to when idle

Melee Combat

EnableCombat [true/false]: Enable/Disable Combat

DefaultMeleeAttackHeight [1/2/3]: Sets the default melee attack height. 1 = high, 2 = mid, 3 = low

TargetLock[true/false]: Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead

TargetSelectMethod [1/2/3]: Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance . 1 = By Range, 2 = By Angle, 3 = Both

TargetSelectAngleRange [##]: Above this range, when target select is "both", targets are selected by range

DebuffEachFirst [1/2/3]: Casts debuffs for each valid target before beginning attack. 1 = One: debuffs one monster then attacks it. 2 = Priority: debuffs all monsters of the same priority then attacks. 3 = All: debuffs all monsters before attacking regardless of priority

AutoAttackPower [true/false]: When true, the macro sets melee attack power automatically based on the weapon damage type

DebuffSelectionMethod [1/2]: Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense. 1 = Spell Level, 2 = Skill

DeleteGhostMonsterByHPTracker [true/false]: An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks

GhostDeleteHPTrackerSeconds [##]: The number of seconds that must pass with no received health updates for a target before it is considered a ghost

UseRecklessness [true/false]: When true, attacks using recklessness if available.


Spell Combat

EnableCombat [true/false]: Enable/disable Combat

SpellDiffExcessThreshold-Hunt [##]: See here A positive number raises the skill necessary to cast spells, a negative number lowers it. To attempt higher spells at a low level use a negative number.

RingDistance [##]: The minimum distance a target must be for the macro to use ring spells

MinimumRingTargets [##]: The minimum amount of targets necesary within RingDistance for the macro to cast ring spells

SwitchWandToDebuff [true/false]: If enabled, themacro forces a wand switch to the appropriately selected wand for the monster, even to debuff it. Without this setting, wands are only switched when a war attack is required

JumpOutWandCasting [true/false]: For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up.

DoJiggle [true/false]: Secret spell dodge mode

TargetLock [true/false]: Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead

UseArcs [true/false]: Arc war spells are used rather than bolts, if both are known for the best level the macro is able to cast

ArcRange [##]: Sets the minimum range to cast arc spells

TargetSelectMethod [1/2/3]: Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance . 1 = By Range, 2 = By Angle, 3 = Both

TargetSelectAngleRange [##]: Above this range, when target select is "both", targets are selected by range

DebuffEachFirst [1/2/3]: Casts debuffs for each valid target before beginning attack. 1 = One: debuffs one monster then attacks it. 2 = Priority: debuffs all monsters of the same priority then attacks. 3 = All: debuffs all monsters before attacking regardless of priority

DebuffSelectionMethod [1/2]: Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense. 1 = Spell Level, 2 = Skill

DeleteGhostMonstersByHPTracker [true/false]: An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks

GhostDeleteHPTrackerSeconds [##]: The number of seconds that must pass with no received health updates for a target before it is considered a ghost

DebuffPrecastSeconds [##]: The number of seconds before a target's debuff is set to expire before the macro will want to recast it. Does not apply to DoT spells.

DropToPeaceModeRetryCount [##]: When trying to switch weapons, the macro will try repeatedly to drop to peace mode. If it fails this many times, assume the client is bugged and try to use a wand. (Default 34)

SummonPets [true/false]: When enabled, the macro summons pets if available and listed in items.

PetRangeMode [0/1]: Determines what monster range is used when summoning a combat pet. 0 = AttackDistance, 1 = PetCustomRange

PetCustomRange [##]: Custom settings for PetRange.

PetRefillCount-Idle [##]: If a pet summon item has this many charges or fewer, it will be refilled when idle.

PetRefillCount-Normal [##]: If a pet summon item has this many charges or fewer, it will be refilled in combat.

PetMonsterDensity [##]: The minimum number of monsters (configured for summon) that must be in pet range before a pet is summoned.

Ranges

AttackDistance [##]: Sets the maximum attack distance. Controlled by Monster Range on the Virindi Tank Standard Options

AttackMinimumDistance [##]: Sets the minimum attack distance. Default is 0.

ApproachDistance [##]: Sets the maximum approach distance

RingDistance [##]: The minimum distance a target must be for the macro to use ring spells

CorpseApproachRange-Max [##]: The maximum approach distance for corpse looting

CorpeApproachRange-Min [##]: The minimum approach distance for corpse looting

NavCloseStopRange [##]: Follow/Nav Min

NavFarStopRange [##]: Causes navigation to be disabled if the macro runs too far off course

UsePortalDistance [##]:

HelperDistanceHitP [##]: Sets the max distance at which the macro will Heal fellows

HelperDistanceStam [##]: Sets the max distance at which the macro will re-stam fellows

HelperDistanceMana [##]: Sets the max distance at which the macro will give mana to fellows

ArcRange [##]: Sets the minimum range to cast arc spells

TargetSelectAngleRange [##]: Above this range, when target select is "both", targets are selected by range

DoorIDRange [##]: Minimum distance the macro will ID a door

DoorOpenRange [##]: The distance at which the macro attempts to open doors

Navigation

EnableNav [true/false]: Enable/Disable Navigation

ApproachDistance [##]: Sets the maximum approach distance

CorpseApproachRange-Max [##]: The maximum approach distance for corpse looting

CorpseApproachRange-Min [##]: The minimum approach distance for corpse looting

NavCloseStopRange [##]:

NavFarStopRange [##]: Causes navigation to be disabled if the macro runs too far off course

UsePortalDistance [##]:

CorpseCacheTimeoutMinutes [##]: The time in minutes after which a corpse will be removed from the corpse cache

OpenDoors [true/false]: When True, will cause the macro to open doors within range

DoorIDRange [##]: Minimum distance the macro will ID a door

DoorLockpickDiffExcessThreshold [##]: The number of lockpick skill points above a door's pick difficuty that is required for a door to be considered pickable

NavPriorityBoost [true/false]: Causes the macro to navigate before attacking

FollowAroundCorners [true/false]: When following a character, if True the follower runs the exact route as leader, if False the follower runs directly at the leader.

Buffing

EnableBuffing [true/false]: Turns on Buffing

SpellDiffExcessThreshold-Buff [##]: See here

IdleBuffTOpoff [true/false]: When the macro is idle, it recasts buffs

IdleBuffTopoffTimeSeconds [##]: Sets the time left on buffs to begin an IdleBuffTopOff

RebuffTimeRemainingSeconds [##]: Sets the time left on buffs to rebuff normally

BuffProfile_Prots: Specifies which self prots are cast. See chat command

BuffProfile_Banes: Specifies which self banes are cast. See chat command

BuffCastRecast_Seconds [##]: After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds

BuffCastRecastReset_Seconds [##]: After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds


Crafting

ArrowheadFletchDiffExcessTheshold [##]:

AutoCraftItems [true/false]: When enabled, the macro crafts known components that result in items in the Consumables panel, if your character has none. For instance, this allows the macro to create blue kits out of bobo comps if "Plentiful Healing Kit" is listed in the Consumables panel

SplitPeas [true/false]: Specifies if the macro should automatically split peas. Components you would like to keep supplied by splitting peas should be add to your Consumables panel.

SpellCompMin-Critical [##]: The minimum number of each type of spell component. If you have fewer, a pea will be split. "Critical" splitting is higher priority than healing

SpellCompMin-Normal [##]: The minimum number of each type of spell component. If you have fewer, a pea will be split. "Normal" splitting has a lower priority than normal buffing

SpellCompMin-Idle [##]: The minimum number of each type of spell component. If you have fewer, a pea will be split. "Idle" spltting is only done when idle

UseSpecialAmmo [0/1/2/3]: Specifies whether the macro should craft and use special ammunition types. "Raider" indicates Raider Lightning ammo, and "SCurrency" indicates ammo from Colosseum, Graveyard, and Paradox-touched Olthoi Infested Area. 0 = None, 1 = Raider, 2 = SCurrency, 3 = Both

DoorLockpickDiffExcessThreshold [##]: The number of lockpick skill points above a door's pick difficulty that is required for a door to be considered pickable

IdleCraftCount_HealthKits [##]: The number of health kits of each type to craft up to when idle

IdleCraftCount_StamKits [##]: The number of stamina kits of each type to craft up to when idle

IdleCraftCount_ManaKits [##]: The number of mana kits of each type to craft up to when idle

IdleCraftCount_HealthFood [##]: The number of health foods/potions of each type to craft up to when idle

IdleCraftCount_StamFood [##]: The number of stamina foods/potions of each type to craft up to when idle

IdleCraftCount_ManaFood [##]: The number of mana foods/potions of each type to craft up to when idle


Looting

EnableLooting [true/false]: Enable/Disable Looting

ReadUnknownScrolls [true/false]: Loots and reads unknown scrolls (looting must be enabled) See here

LootAllCorpses [true/false]: Causes the macro to loot corpses killed by neither you nor your fellows

LootFellowCorpses [true/false]: Causes the macro to loot the corpses killed by your fellows

LootPriorityBoost [true/false]: When true, corpses are looted before attacking monsters

CorpseItemAppearanceTimeoutSeconds [##]: The time in seconds the macro will wait for all items on a corpse to appear

CorpseItemIDTimeoutSeconds [##]: The time in seconds the macro will wait for all the needed items on a corpse to be ID'd

ManaStoneLootCount [##]: The maximum number of usable mana stones the macro will try to keep in your inventory when looting

ManaTankMinimumMana [##]: The minimum mana required for an item to be used to fill mana stones

CombineSalvage [true/false]: When true and looting is enabled, salvage bags are combined according to the range specified by the current loot profile

LootOnlyRareCorpses [true/false]: When true, only rare-generating corpses are looted

CorpseOpenTimeoutSeconds [##]: Time after trying to open a corpse before the macro will retry

CorpseLootItemMaxAttempts [##]: Number of attempts to loot an item before blacklisting.